🧢XTASK.stat
This determines what action a player must perform in order to earn an achievement.
▸ Data Type
string
▸ Available Options
The following is a list of achievement types you can choose from. You can find this list also in lua\modules\xtask\cfg\sh_cfg_actions.lua
▸ Example
The example below will give a player an achievement after they've ducked / crouched 10,000 times.
▸ Notes
This setting goes with XTASK.maxreq
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