🧢XTASK.stat

This determines what action a player must perform in order to earn an achievement.

▸ Data Type

string

▸ Available Options

The following is a list of achievement types you can choose from. You can find this list also in lua\modules\xtask\cfg\sh_cfg_actions.lua

▸ Example

The example below will give a player an achievement after they've ducked / crouched 10,000 times.

XTASK.stat      = 'action_duck'
XTASK.maxreq    = 10000

▸ Notes

This setting goes with XTASK.maxreq

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