🟥v4.5.0.0
A list of changes for this release are provided below.
This version of XTask requires a new version of rlib ( v4.0.0.0 )
The new version completely re-writes a lot of how the system worked, as well as removes a crap ton of no longer needed things and puts the library into a "minified" version. It also includes some optimizations that will definitely show a benefit when loading resource heavy scripts such as XTask and Arivia v3.
rlib v4.0.0.0 is now also hosted on the Steam Workshop and is set to auto-mount to the server when it is booted up.
You should delete any old versions of rlib you have installed on your server.
rlib is still available to download at https://get.rlib.io if you wish to manually install it and disable the auto-mounted version.
▸ Overview
[ + ]
new payment reward types[ + ]
5+ new achievement types[ + ]
20+ new achievements[ + ]
disco mode[ + ]
added screen-scaling
▸ Detailed Changes
▸ New Payment Reward Types
This version adds Basewars and Sandbox as newly supported gamemodes. This means that you can now reward players with various new types of rewards depending on the gamemode.
Basewars supports:
Karma
XP
Money
Sandbox currently has no built-in systems for rewards. You will need to install addons such as Pointshop 1 or 2.
▸ 5+ Achievement Types
Several new achievement types have been added. "Types" allow you to store data for achievements that are completed when a progressive requirement is needed.
As an example, a "type" is not needed for achievements that only require one particular single action event
Earning an achievement for playing on the server with the server owner is a single action event because it only requires the server owner to be online when the player connections. The achievement doesn't need to actually count anything.
A "type" is needed for an achievement such as "Walking" because it needs to count how many footsteps you have taken before figuring out if you have met the requirement.
The following types have been added:
Type | Description |
---|---|
Drugs | Counts Basewars drugs player has taken. |
Factions | Counts times player has joined or left a Basewars faction. |
Karma | Counts karma player has earned. |
Menu | Counts times player has opened the various menus in the game. |
Props | Counts times player has spawned props. |
Voice | Counts seconds player has been actively using voice chat. |
▸ 20+ New Achievements
This update introduces brand new achievements.
Achievement | Description |
---|---|
Bob The Builder I | Spawn 1,000 props |
Bob The Builder II | Spawn 250,000 props |
Bob The Builder III | Spawn 750,000 props |
Bob The Builder IV | Spawn 2,000,000 props |
Contextual Roughhousing I | Open Context Menu 50,000 times |
Contextual Roughhousing II | Open Context Menu 500,000 times |
Contextual Roughhousing III | Open Context Menu 2,000,000 times |
Faction Fanatic I | Create 25 factions (Basewars) |
Faction Fanatic II | Create 250 factions (Basewars) |
Faction Fanatic II | Create 1,000 factions (Basewars) |
Gregory House, MD. | Buy 500 drugs (Basewars) |
Hoarder I | Open Q / Spawn menu 1,000 times |
Hoarder II | Open Q / Spawn menu 100,000 times |
Hoarder III | Open Q / Spawn menu 1,000,000 times |
Karma Chameleon | Earn 100 total karma (Basewars) |
Lead The Way I | Join 50 factions (Basewars) |
Lead The Way II | Join 1,000 factions (Basewars) |
Parties Over I | Leave 100 factions (Basewars) |
Parties Over II | Leave 1,000 factions (Basewars) |
Parties Over III | Leave 2,500 factions (Basewars) |
Placing Roots | Connect to the server 1,000 times |
The Grid | Change monitor resolution to 1440p |
The Voice | Spend 60 minutes using voice chat |
Unresolved Resolution | Change monitor resolution 500 times |
Vocal Coach | Spend 5 minutes using voice chat |
We Built This City | Connect to the server 5,000 times |
Windows 2000 | Change monitor resolution to 800 x 600 |
▸ New Gamemode Support
New gamemodes have been added to this addon.
Gamemodes | New Achievements |
---|---|
Basewars | 10 |
Sandbox | 14 |
▸ New Admin Commands
Server owners can now wipe a player's entire achievement database by using ULX, xAdmin, or SAM admin mods.
▸ Categorize Achievements in "Family" Groups
A new parameter has been added to achievements which allows them to be grouped in a "family" of achievements that all belong together.
By grouping multiple achievements in a family, it allows progression in multiple achievements at the same time.
An example would be the achievements:
Achievement | Description |
---|---|
Contextual Roughhousing I | Open Context Menu 50,000 times |
Contextual Roughhousing II | Open Context Menu 500,000 times |
Contextual Roughhousing III | Open Context Menu 2,000,000 times |
All three of the achievements above require the same action, however, have different amounts that need to have completed.
By grouping these achievements into a family, opening the context menu counts toward progression in all three achievements. This is especially useful when you have achievements that must communicate between the server and client scopes and cuts down on the network calls that must be made.
▸ New Disco Mode
It's always nice to have little Easter eggs or surprises. We've now added a fun new disco mode
Players can enable this on the theme settings page:
▸ Added Screen-scaling
Several elements of the interface now have screenscaling.
▸ Block / Configure Secret Achievement Tracking
Secret achievements have now been completely blocked from being tracked. However, a new setting has been added which allows players to track secret achievements.
To allow secret achievement tracking, open:
addons\xtask\lua\modules\xtask\cfg\sh_cfg_general.lua
Change the setting:
If you keep this setting set to false
; whenever a player hovers over a secret achievement, they will not be allowed to click on it. They'll also see text that says "Cannot Track
".
▸ Re-designed Achievement Drop-down List
Previous versions of XTask included a dropdown list which displayed all achievement categories. The text and list itself were very small on certain monitors.
The dropdown size and text have been increased.
▸ New Scope Functions
When creating achievements, new scope functions have been added so that you can write code for achievements in the scope you need.
OnShared
All functionality for the shared scope. Handles server and shared actions.
OnClient
Client-side scope code only
OnServer
Server-side scope code only.
▸ RGBA Bars now auto-update HEX color values
When changing the colors of the interface using the RGB color-bars; the hex values will now automatically update.
▸ RGBA Bar Sequence Flipped
A very minor change, however, requested by a few customers.
The R,G,B,A bars that a player can use to change interface colors has been flipped to the correct order.
▸ Deprecated onTrigger Function
the onTrigger achievement function is being removed from the script and replaced with the three new scope functions listed above.
▸ Theme Elements Can Be Added Without Server Restarts
Prior to this version; if you added new theme color options to the theme files, you had to restart the server and reconnect for the changes to take affect.
Now you only need to close the interface and then re-open it for all new theme options to be registered.
This also includes font changes.
▸ Customize Tracker Label
The tracker allows players to keep track of certain achievements by displaying them on the HUD.
Usually, the tracker gives a small amount of information, with the number of something required in order to obtain the achievement.
You can now add an override label that will display next to the required amount of the achievement.
▸ Optimized Tracker Calculations
The tracker has been optimized in how it calculates data to show to the player.
▸ Disabled Pattern Matching for "Hello, My Name Is" achievement
Server owners were getting confused by the param for the achievement Hello, My Name is
.
This achievement rewards the player if they add a particular word or matching text to their name such as a clean or network name.
Prior to this version, if you used brackets in the required name, it treated the brackets as a pattern and would reward the achievement to anyone, even if their name didn't match.
Pattern matching has been disabled and now the player name must have the exact word.
▸ Restructured Reward Options
With the new integration with Basewars, we have done away with the darkrp_funds
parameter in each achievement config file. The table currency
has also been removed. All rewards are in the same table now.
All achievement files have been updated to reflect the new structure. If you are moving achievements over from a previous version, you must update the table structure or you will not receive rewards for completing the achievement.
OLD CDDE
NEW CDDE
▸ Script now using OnScreenSizeChanged
Interface will be re-built when player changes resolution in order to adjust all interface sizes.
▸ Removed Custom Text Colors for Secret Achievements
This ended up being a very rarely used feature and made the code confusing. Secret achievements will now appear in the achievement list with the same style as other achievements.
▸ Fixed Bug With Changing Wallpaper Setting
Fixed a bug related to players changing their wallpaper setting in the interface settings interface.
▸ Fixed Nil Value Error
A 'ui' (a nil value)
error has been fixed.
▸ Fixed Achievement Tracking With Completed Achievements
Completed achievements could still be tracked if the player clicked on them. Tracking for completed achievements have now been blocked.
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